Monday, January 10, 2011

Cataclym: Heroic Throne of the Tides

This place has some nasty trash that must be handled properly.

(1) Lady Naz'jar

Trash
Healers Group
The first group of mobs shows up at the half way of the tunnel when players approaching, consists of 2 spiritmenders (healers) and 2 melees. The healers must be crowd-controlled (cc) at all time until melees are dead.

Same goes for other similar group consists of healers, they are the 1st priority to be put in the crowd-controlled list.

Players should interrupt the heals as well.

Caster Group
The witches cast chain lightning and will be deadly if letting it cast on the group.
2nd priority in the crowd-controlled list. Interrupt the chain lightning.

Single Patrol Naga
This naga alone does not really bring any threat to the group as long as the players avoid the poison areas.

The hallway to the elevator has to be done in one shot, communicate with the group before moving in, as mobs will keep showing once the encounter is triggered until all elites are dead. There are some healers at the middle, so make sure to crowd control.

Boss
Phase One: the boss will cast shock blast, which is a 2 seconds cast, must be interrupted at all cost because it will one shot the tank if he is not overgeared.

She will cast Geyser on the floor, avoid it as it will one shot anyone standing on it.

Phase Two: The phase starts with 2 casters from side doors and 1 melee from north, tank the melee, crowd control both of the casters, and kill them one by one, the boss will return to phase one if dragging for too long at this phase. Don't be panic, tank the boss and the adds (keep extra adds crowd controlled if more than one), do the interrupts on the boss while other dps should finish off the adds.

Note: there are tornadoes moving from the center of the room to the edge, not deadly, but they will drag the players to the edge thus making the fight unnecessarily tedious.

Achievement
Kill the casters adds first and dps the melee naga to 50% health. When a geyser appears, tank grabs the melee adds into the geyser, and everyone uses whatever abilities such as stun to keep the naga in place, tank immediately moves away from the geyser. Achievement will be granted when the naga is killed by the geyser.

(2) Commander Ulthok
Immediately after the first boss, the boss will show up at the center of the next room when players trying to approach it.

Boss
Kite this boss to the edge of the room and move when the boss drops the void zone, when he starts to squeeze the player, healer should heal the target.

The room will be filled with void zones sooner or later as they expand themselves over time. Pretty much a dps check before heading for final boss.

(3) Erunak Stonespeaker & Mindbender Ghur'sha

Trash
The path to this boss is crowded with goblins and faceless watchers.

Goblins
They have low health pools but insanely high damage, crowd control the aquamages as many as possible and have tank burn a cooldown after charging in, aoe them to death.

Faceless Watchers
They do void rip, grabbing all players to the mid air, and pump their fists doing aoe closed range aoe damage after that. Run away immediately after landing. Levitate may help the group to prevent the damage (except tank)

Boss
Phase One: Interrupt the spells, tank and melees move away from the spikes. Once he is 50% low on HP, phase two will start.

Phase Two: It turns out the first target was mind controlled by this little creature, this phase is a lot easier relatively. DPS the mind controlled player, DPS the boss, rinse and repeat.

(4) Ozumat (Final Boss)

Trash
The path to last boss is crowded with water elementals, and they must be cleared out in one shot as well, the elites does aoe damage when they are enlarged (can be tranq. shot by hunter to clear it).

Boss
This is a 3 phases fight, lacking dps in this fight will make life difficult (should be fine if the group didn't struggle from the 2nd boss)

Phase One: DPS Kill everything first then Behemoth which will be kited by the tank.
Phase Two: Starts with 3 faceless sappers channeling on the boss, mark one immediately, DPS focus fire on each of them.

Tank will be kiting beasts around the room (when sapper is down, tank should have more space to kite, as these beasts drop shadow pools which will hurt the group)

Phase Three: Starts when sappers are all down. All beasts must be killed immediately. The groups get a buff and increased in size, health, dps and healing. The target is outside the building, it's a huge octupus, so make sure to look up and dps it before the group wipes.

Achievement
Keep the behemoth from the phase 1 alive and kill it at phase 3.

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