Thursday, January 13, 2011

Cataclysm: Patch 4.0.6

Reference: MMO-Champion

This upcoming patch is about tuning heroic dungeons and balancing job classes (for pvp...), going to discuss dungeon changes only.

Most of them are fine changes to cater for "Bring the players not the classes" methology, giggle.

Blackrock Caverns
  • Beauty now spawns with only two pups in Heroic difficulty. [My guild group has a decent warlock and hunter, and an excellent druid healer who can sleep/heal/root during the fight, so we have no problem on this boss. But it is a good change for payers who are running with little to none beast crowd control abilities.]

Grim Batol
  • Faceless Corruptors now move 10% more slowly. [A good change for bad group composition.]
  • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
  • Valiona's Devouring Flame damage has been reduced by 20%.

Halls of Origination
  • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%. [Does not seem to be harmful when avoided, maybe a good change for full melee groups... but this kind of groups will have more problem on other encounters.]
  • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000. [Will see how it works, may be a good change.]
  • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
  • Setesh seeks a portal every 25 seconds, up from 20. [With DPS killing portals fast enough, this change is not necessary, but it may be good change for fresh geared groups.]

Lost City of the Tol'vir
  • Lockmaw no longer tolerates fighting in his treasure room. [What will happen then?]

Shadowfang Keep
  • Baron Ashbury
    • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh. [Really unnecessary change, what they should do is making MRF to take longer casting time and heal less.]
  • Lord Walden [Fine changes]
    • Conjure Poisonous Mixture now deals more initial damage.
    • Frost Mixture is now area-of-effect damage.
    • Toxic Catalyst now deals less damage over time.

The Stonecore
  • Stonecore Earthshapers' Dust Storm does slightly less damage.
  • Corborus [Fine changes for players who have latency issues.]
    • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
    • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
  • High Priestess Azil
    • She grew! She's now 175% the size of a human, up from 125%.
    • Gravity Wells should kill Devout Followers more quickly.
    • The cast time of Force Grip is now 1.5 seconds, up from 1.
    • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects. [Good one]
  • Slabhide
    • The ground phase lasts longer and has fewer stalactites.
  • Ozruk
    • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter. [Visual is good]
    • The cast time of Shatter has been increased to 3 seconds, up from 2.5. [Good change for players who have latency problem.]
    • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result. [So that it won't one shot melee dps?]
  • Bug Fixes
    • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.

Throne of the Tides
  • The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced. [Unnecessary change, but less punishment for having a bad dps who does not know how to interrupt, all good for me.]
  • Tainted Sentries Swell damage has been reduced. [Mage is going to hate this change - who does not want a free high aoe.]
  • The damage of Blight of Ozumat has been reduced by 25% per stack.

The Vortex Pinnacle 
[My Guild Run has not gotten this dungeon from Random Dungeon since release.... so no comment]
  • Creatures
    • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
  • Altairus
    • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
    • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
  • Asaad
    • Skyfall Stars are now summoned to help him defeat players.
    • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
  • Grand Vizier Ertan
    • His health has been reduced slightly.
    • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players. [No more exploit~]

1 comments:

  1. mostly, they nerf the boss :D
    a great news for my is hunter will be able to autoshot while runing!

    ReplyDelete